There’s good news though, as we’ve been promising this update for quite some time, we can also provide pre-launch keys to owners of King under the Mountain immediately. Only once the game is live will we be able to automatically grant access to all owners of King under the Mountain on Steam a copy of Mountaincore in their library. There will be a new Steam store page – hopefully approved in the coming days with a placeholder logo – and we are planning to launch Mountaincore on May 18th, just over a month from now. This has been a fast moving situation as we only found out about the publisher’s decision in the final week of March, so we’re still putting things in place to relaunch the game as Mountaincore – for example the game’s new logo is in progress but isn’t ready to share yet. The most obvious change is that the game has a completely revamped UI, and we’ve added key features such as skill levels, combat, monsters, invasions, trading and more! Mountaincore was chosen to be a mix of what some people see as quite a “hardcore” game (though it’s intended to be much more approachable than most in the genre) but also a game with a pleasant and relaxing aesthetic somewhat akin to “cottagecore” but with a dwarven mountainous focus, hence, Mountaincore. It’s still the same game you might know and love, but this is the game I wanted to launch into Early Access, rather than being forced to do so “early” due to the circumstances of 2021. It is with great pleasure that I can now announce the game is now known as Mountaincore. A successful launch will mean we’ll be able to keep that small team working full-time on the game, whereas an update to King under the Mountain, however large, would almost certainly fail to generate enough revenue to keep even one developer employed. We’ve decided to go with the latter as its been so long since we were able to talk about King under the Mountain publicly that it will simply be much more likely to succeed with the update coming as part of a proper relaunch. We were left with essentially two choices: release everything we’ve done as a big update for King under the Mountain, or proceed with the original plan of a relaunch under a new title. While this was initially disappointing, it’s still a very good outcome for everyone involved. Fortunately, however, we’ve signed a new agreement to allow Rocket Jump Technology to release the game independently, making use of the code and assets that were produced as part of the publisher-funded development. They were worried that a number of similar games that have released in the time between would cause it to struggle to stand out. Unfortunately, just as we got to the end of this 9 month development period, the publisher decided not to release the game as part of their portfolio. Fantastic! The plan was to work on the game for a 9 month period, adding features and updates that both parties felt were missing in the initial Early Access release, and then re-release this as a new title under the publisher’s brand. This allowed the game to move from a solo-dev hobby project to one being worked on with a small team full-time. Hi everyone! It’s finally time to talk about what’s going on with us (Rocket Jump Technology) and King under the Mountain.Īs you might have seen in our previous updates, nearly a year ago we started working alongside a publisher on King under the Mountain.
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